David, Gilbert (1556) - John, Gillett (1697)
12.01.2024
[%evp 0,106,18,-17,7,-27,-51,-41,-31,-41,-32,-19,-15,-13,-18,-5,-5,-16,-29,-28,-21,-37,-22,-26,-24,-31,-19,-37,-19,-22,-27,-27,-8,-24,-38,-38,32,3,57,45,56,53,40,44,77,89,135,141,132,132,138,141,180,174,356,133,133,140,140,147,219,213,209,219,216,198,192,196,198,197,197,199,195,203,209,210,202,205,211,205,203,213,218,213,192,211,210,171,210,203,206,215,215,190,251,191,295,196,225,111,111,141,143,152,174,196,485,0,0]
1.c4
e5
2.g3
Sf6
3.Lg2
d5
4.cxd5
Sxd5
5.Sc3
Le6
[
5...Sb6 main ]]
6.Sf3
Sc6
7.O-O
Le7
8.d3 50% for Wh
[
8.d4 69% for Wh
]
8...O-O
9.Sxd5
[
9.Ld2
Dd7 (
9...Sb6 );
9.a3 ]
9...Lxd5
10.a3
[
10.Le3
f5
11.Tc1 3-2-3
]
10...a5
[
10...f5 2-3-8 ]]
11.Le3
a4= 1 draw, 4 Bl wins
12.Tc1
f6
13.Lc5
Ta5
[
13...Kh8
14.Lxe7
Dxe7
15.Dc2
Tfd8
16.Tfe1
Td7
17.Sd2 Cui-Sade, World Olympiad U16, 2018,1/2-1/2
]
14.Lxe7
Dxe7
15.Sd2
Lxg2
16.Kxg2
Sd4
17.e3 but Wh's pieces get quite active
[
17.b4
axb3
18.Sxb3
Txa3
19.Sxd4
exd4
20.Dc2
Tc3
21.Db2
c6
22.Txc3
dxc3
23.Db3+
Kh8
24.Tc1
Dxe2
25.Dxb7
Db2
26.De7
Ta8
27.De1= SF16
]
17...Sf5
[
17...Se6 ]
18.Sc4
Ta6
19.Df3+/-
Sd6
20.Sxd6
cxd6
21.Dd5+
[
21.Tc2 ]
21...Kh8
22.Tc2
[
22.Tc4 ]
22...Tc6
23.Txc6
bxc6
24.Dxc6+-
Tb8
25.Tc1
Kg8
26.Dxa4
Txb2
27.Da8+
[
27.Tc8+
Kf7
28.Dc4+
Kg6
29.Dg4+ (
29.Tc7
Df8
30.Dg4+
Kh6
31.e4+-
)
29...Kf7
30.Dh5+
Ke6
31.Te8+- SF16
]
27...Kf7
28.Dd5+
Kg6
29.Tc6
[
29.De4+
Kh6
30.Dh4+
Kg6
31.Dg4+
Kh6 (
31...Kf7
32.Dh5+ )
32.Tc8+- SF16- Engines are good at these long lines of calculation, humans much less so.
]
29...Da7
30.De4+
Kh6
31.Txd6
Db7
[
31...Dxa3
32.Dxe5+-
]
32.Dxb7
[
32.Tc6
Tb5 (
32...Tb6
33.Txb6
Dxb6
34.a4+-
)
33.h4+-
]
32...Txb7
33.d4
exd4
34.Txd4
Ta7
35.a4
Kg6
36.e4
[
36.Kf3 activating the K is usually best in an ending rather than unforced pawn moves
]
36...Kf7
37.f4
Ke6
38.Kf3
h5
39.h4
Ta5
40.f5+ this the tactical Engine move, which should work, but requires some exactfollowup ( eg the e awn is now not so easy to advance , and the a pawn is still not moving either.
[
40.Ke3 bringing the K across to support the a pawn is a more systematic approach. The Bl K is cut off, more pawns are kept on and Bl has no entry for his R.
]
40...Ke7
41.g4
[
41.Ke3! SF16
]
41...hxg4+
42.Kxg4
Ta8
43.h5
[
43.Kh5
Th8+
44.Kg6
Txh4
45.Kxg7
Tg4+
46.Kh6
Tg1
47.Tb4
Th1+
48.Kg6
Tg1+
49.Kh5
Th1+
50.Kg4
Tg1+
51.Kf3
Tf1+
52.Ke3 after taking the g7 pawn, the K has to scramble his way back to the centre after all
Ta1
53.Tb7+
Kf8
54.Ta7
Ta3+
55.Kd4
Ta2
56.Kd5
Kg8
57.Ke6
Te2
58.Kxf6
Txe4
59.a5
Ta4
60.a6
Ta1
61.Ta8+
Kh7
62.Ke7
Te1+
63.Kf7
Te2
64.Te8
Ta2
65.Te6
Ta5
66.f6
Tc5
67.a7
Tc7+
68.Te7
Tc8
69.Te8
Tc7+
70.Ke6
Tc6+
71.Kd7
Ta6
72.a8=Q ]
43...Ta5
44.h6
gxh6
45.Kh5
Ta8
46.Tb4
Kd6
47.Kxh6
Kc5
48.Tb5+
[
48.Tb7
Txa4
49.Te7
Ta8
50.Kg6 and Wh will get two connected passed pawns
]
48...Kd4
49.a5
[
49.Kg6
Kxe4
50.a5
Ta6
51.Tb6
Txa5
52.Txf6 in order to save K & R vs K, R & p endings, the defending K needs to be in front of the pwn, not cut off behind or to one side.
]
49...Kxe4
50.Kg6
Ta6
51.Tb6
Txa5
52.Txf6
Ta7
53.Tf7
[
53.Te6+
Kd5
54.Te1 is a simple win, but Wh has spent too much time sacrificing pawns to break in withthe K on the K side
]
53...Txf7 time
1/2-1/2
The chess pieces created by Colin M.L. Burnett. are distributed under the terms of GFDL & BSD & GPL.